Showing posts with label crush. Show all posts
Showing posts with label crush. Show all posts

Monday, 11 October 2010

Time Matters talk pdf link updated

No updates in a while, sorry.
I've got a load of posts at the draft stage, and I'll finish at least one of them off soon. Promise.

In the meantime, the Time Matters article pdf download i linked to before had expired (a sendspace link) but I've linked to another below. This one shouldn't expire. Update soon!

GAMESTM_TIMEMATTERS

Wednesday, 14 April 2010

Time Matters

This is a link to an article that was in Games TM some time ago on use of time/ space manipulation as a mechanic in video games. Includes interviews with myself and Jonathan Blow (Braid).

I thought i'd stick it up.

download here. - Update - New link added.

(I don't own the copyright for the Games TM article pdf obviously, so if this is a problem, i'll take it down. Shouldn't be though.)